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<div class="header">
  <div class="headertitle"><div class="title">ObjectFactory.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="comment">    VectSharp - A light library for C# vector graphics.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="comment">    Copyright (C) 2020-2022 Giorgio Bianchini</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="comment"></span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="comment">    This program is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="comment">    it under the terms of the GNU Lesser General Public License as published by</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="comment">    the Free Software Foundation, version 3.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="comment"></span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="comment">    This program is distributed in the hope that it will be useful,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="comment">    GNU Lesser General Public License for more details.</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="comment"></span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="comment">    You should have received a copy of the GNU Lesser General Public License</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span><span class="comment">    along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span><span class="comment">*/</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span><span class="keyword">using </span>System.Linq;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span><span class="keyword">using </span>System.Text;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespace_vect_sharp_1_1_three_d.html">VectSharp.ThreeD</a></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>{<span class="comment"></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span><span class="comment">    /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span><span class="comment">    /// A static class containing methods to create complex 3D objects.</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span><span class="comment">    /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html">   28</a></span><span class="comment"></span>    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keyword">class </span><a class="code hl_class" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html">ObjectFactory</a></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>    {<span class="comment"></span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span><span class="comment">        /// Creates a cube.</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span><span class="comment">        /// &lt;param name=&quot;center&quot;&gt;The centre of the cube.&lt;/param&gt;</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span><span class="comment">        /// &lt;param name=&quot;size&quot;&gt;The length of each side of the cube.&lt;/param&gt;</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the cube.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a376d4cb5fb92e0e375386cf2bc787f19">   39</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a376d4cb5fb92e0e375386cf2bc787f19">CreateCube</a>(Point3D center, <span class="keywordtype">double</span> size, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>        {</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>            <span class="keywordflow">return</span> <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ae2ab7f17ad2afce43ac8c7e0a89b7a06">CreateCuboid</a>(center, size, size, size, fill, tag, zIndex);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>        }</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span><span class="comment"></span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span><span class="comment">        /// Creates a cuboid.</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span><span class="comment">        /// &lt;param name=&quot;center&quot;&gt;The centre of the cube.&lt;/param&gt;</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span><span class="comment">        /// &lt;param name=&quot;sizeX&quot;&gt;The length of the sides of the cube parallel to the x axis.&lt;/param&gt;</span></div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span><span class="comment">        /// &lt;param name=&quot;sizeY&quot;&gt;The length of the sides of the cube parallel to the y axis.&lt;/param&gt;</span></div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span><span class="comment">        /// &lt;param name=&quot;sizeZ&quot;&gt;The length of the sides of the cube parallel to the z axis.&lt;/param&gt;</span></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the cuboid.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ae2ab7f17ad2afce43ac8c7e0a89b7a06">   55</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ae2ab7f17ad2afce43ac8c7e0a89b7a06">CreateCuboid</a>(Point3D center, <span class="keywordtype">double</span> sizeX, <span class="keywordtype">double</span> sizeY, <span class="keywordtype">double</span> sizeZ, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>        {</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            Point3D A = <span class="keyword">new</span> Point3D(center.X - sizeX * 0.5, center.Y - sizeY * 0.5, center.Z - sizeZ * 0.5);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>            Point3D B = <span class="keyword">new</span> Point3D(center.X + sizeX * 0.5, center.Y - sizeY * 0.5, center.Z - sizeZ * 0.5);</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>            Point3D C = <span class="keyword">new</span> Point3D(center.X + sizeX * 0.5, center.Y + sizeY * 0.5, center.Z - sizeZ * 0.5);</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            Point3D D = <span class="keyword">new</span> Point3D(center.X - sizeX * 0.5, center.Y + sizeY * 0.5, center.Z - sizeZ * 0.5);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>            Point3D E = <span class="keyword">new</span> Point3D(center.X - sizeX * 0.5, center.Y - sizeY * 0.5, center.Z + sizeZ * 0.5);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            Point3D F = <span class="keyword">new</span> Point3D(center.X + sizeX * 0.5, center.Y - sizeY * 0.5, center.Z + sizeZ * 0.5);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>            Point3D G = <span class="keyword">new</span> Point3D(center.X + sizeX * 0.5, center.Y + sizeY * 0.5, center.Z + sizeZ * 0.5);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            Point3D H = <span class="keyword">new</span> Point3D(center.X - sizeX * 0.5, center.Y + sizeY * 0.5, center.Z + sizeZ * 0.5);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;();</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(A, B, C, D, fill, tag, zIndex));</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(H, G, F, E, fill, tag, zIndex));</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(E, F, B, A, fill, tag, zIndex));</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(G, H, D, C, fill, tag, zIndex));</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(A, D, H, E, fill, tag, zIndex));</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(F, G, C, B, fill, tag, zIndex));</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>        }</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span><span class="comment"></span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span><span class="comment">        /// Creates a quadrilater. All the vertices need not be coplanar.</span></div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span><span class="comment">        /// &lt;param name=&quot;point1&quot;&gt;The first vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span><span class="comment">        /// &lt;param name=&quot;point2&quot;&gt;The second vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span><span class="comment">        /// &lt;param name=&quot;point3&quot;&gt;The third vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span><span class="comment">        /// &lt;param name=&quot;point4&quot;&gt;The fourth vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span><span class="comment">        /// &lt;returns&gt;A list containing two &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s representing the quadrilater.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">   93</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(Point3D point1, Point3D point2, Point3D point3, Point3D point4, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>        {</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>            Triangle3DElement triangle1 = <span class="keyword">new</span> Triangle3DElement(point1, point2, point3);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            triangle1.Fill.AddRange(fill);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>            triangle1.Tag = tag;</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>            triangle1.ZIndex = zIndex;</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            Triangle3DElement triangle2 = <span class="keyword">new</span> Triangle3DElement(point1, point3, point4);</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            triangle2.Fill.AddRange(fill);</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>            triangle2.Tag = tag;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>            triangle2.ZIndex = zIndex;</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span> </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            <span class="keywordflow">return</span> <span class="keyword">new</span> List&lt;Element3D&gt; { triangle1, triangle2 };</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>        }</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span><span class="comment"></span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span><span class="comment">        /// Creates a quadrilater, specifying the vertex normals at the four vertices. All the vertices need not be coplanar.</span></div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span><span class="comment">        /// &lt;param name=&quot;point1&quot;&gt;The first vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span><span class="comment">        /// &lt;param name=&quot;point2&quot;&gt;The second vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span><span class="comment">        /// &lt;param name=&quot;point3&quot;&gt;The third vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span><span class="comment">        /// &lt;param name=&quot;point4&quot;&gt;The fourth vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span><span class="comment">        /// &lt;param name=&quot;point1Normal&quot;&gt;The vertex normal at the first vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span><span class="comment">        /// &lt;param name=&quot;point2Normal&quot;&gt;The vertex normal at the second vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span><span class="comment">        /// &lt;param name=&quot;point3Normal&quot;&gt;The vertex normal at the third vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span><span class="comment">        /// &lt;param name=&quot;point4Normal&quot;&gt;The vertex normal at the fourth vertex of the quadrilater.&lt;/param&gt;</span></div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span><span class="comment">        /// &lt;returns&gt;A list containing two &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s representing the quadrilater.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ac21df988af459b50f5403ed3e73b949c">  123</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ac21df988af459b50f5403ed3e73b949c">CreateRectangle</a>(Point3D point1, Point3D point2, Point3D point3, Point3D point4, NormalizedVector3D point1Normal, NormalizedVector3D point2Normal, NormalizedVector3D point3Normal, NormalizedVector3D point4Normal, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>        {</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>            Triangle3DElement triangle1 = <span class="keyword">new</span> Triangle3DElement(point1, point2, point3, point1Normal, point2Normal, point3Normal);</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            triangle1.Fill.AddRange(fill);</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>            triangle1.Tag = tag;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>            triangle1.ZIndex = zIndex;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>            Triangle3DElement triangle2 = <span class="keyword">new</span> Triangle3DElement(point1, point3, point4, point1Normal, point3Normal, point4Normal);</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>            triangle2.Fill.AddRange(fill);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>            triangle2.Tag = tag;</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>            triangle2.ZIndex = zIndex;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>            <span class="keywordflow">return</span> <span class="keyword">new</span> List&lt;Element3D&gt; { triangle1, triangle2 };</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>        }</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span><span class="comment"></span> </div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span><span class="comment">        /// Creates a sphere.</span></div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span><span class="comment">        /// &lt;param name=&quot;center&quot;&gt;The centre of the sphere.&lt;/param&gt;</span></div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span><span class="comment">        /// &lt;param name=&quot;radius&quot;&gt;The radius of the sphere.&lt;/param&gt;</span></div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span><span class="comment">        /// &lt;param name=&quot;steps&quot;&gt;The number of meridians and parallels to use when generating the sphere.&lt;/param&gt;</span></div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the sphere.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#af199b810db89fa0f49e5aab5eb28eaa5">  148</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#af199b810db89fa0f49e5aab5eb28eaa5">CreateSphere</a>(Point3D center, <span class="keywordtype">double</span> radius, <span class="keywordtype">int</span> steps, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>        {</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>            List&lt;Point3D&gt; points = <span class="keyword">new</span> List&lt;Point3D&gt;();</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> t = 0; t &lt;= steps; t++)</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>            {</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> p = 0; p &lt; steps * 2; p++)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>                {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>                    <span class="keywordtype">double</span> theta = Math.PI / steps * t;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>                    <span class="keywordtype">double</span> phi = Math.PI / steps * p;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span> </div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>                    <span class="keywordtype">double</span> x = center.X + radius * Math.Sin(theta) * Math.Cos(phi);</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>                    <span class="keywordtype">double</span> y = center.Y + radius * Math.Sin(theta) * Math.Sin(phi);</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>                    <span class="keywordtype">double</span> z = center.Z + radius * Math.Cos(theta);</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span> </div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>                    points.Add(<span class="keyword">new</span> Point3D(x, y, z));</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span> </div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>                    <span class="keywordflow">if</span> (t == 0 || t == steps)</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>                    {</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>                        <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>                    }</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>                }</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>            }</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span> </div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;(4 * steps + (points.Count - 2 - 2 * steps) * 2);</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span> </div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; points.Count - 1; i++)</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>            {</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>                <span class="keywordflow">if</span> (i == 0)</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>                {</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; 2 * steps; j++)</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>                    {</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>                        Point3D p1 = points[i];</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>                        Point3D p3 = points[i + 1 + j];</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>                        Point3D p2 = points[i + 1 + (j + 1) % (2 * steps)];</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span> </div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>                        Triangle3DElement tri = <span class="keyword">new</span> Triangle3DElement(p1, p2, p3, (center - p1).Normalize(), (center - p2).Normalize(), (center - p3).Normalize());</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>                        tri.Fill.AddRange(fill);</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>                        tri.Tag = tag;</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>                        tri.ZIndex = zIndex;</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>                        tbr.Add(tri);</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>                    }</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>                }</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>                <span class="keywordflow">else</span> <span class="keywordflow">if</span> (i &gt;= points.Count - 1 - 2 * steps)</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>                {</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>                    Point3D p1 = points[i];</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>                    Point3D p3 = points[points.Count - 1];</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>                    Point3D p2 = points[points.Count - 1 - 2 * steps + (i - (points.Count - 1 - 2 * steps) + 1) % (2 * steps)];</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span> </div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>                    Triangle3DElement tri = <span class="keyword">new</span> Triangle3DElement(p1, p2, p3, (center - p1).Normalize(), (center - p2).Normalize(), (center - p3).Normalize());</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>                    tri.Fill.AddRange(fill);</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>                    tri.Tag = tag;</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>                    tri.ZIndex = zIndex;</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>                    tbr.Add(tri);</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span>                }</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>                {</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>                    <span class="keywordflow">if</span> ((i - 1) % (2 * steps) &lt; 2 * steps - 1)</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>                    {</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>                        Point3D p4 = points[i + 2 * steps];</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>                        Point3D p3 = points[i + 2 * steps + 1];</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                        Point3D p2 = points[i + 1];</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                        Point3D p1 = points[i];</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span> </div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span>                        tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(p1, p2, p3, p4, (center - p1).Normalize(), (center - p2).Normalize(), (center - p3).Normalize(), (center - p4).Normalize(), fill, tag, zIndex));</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>                    }</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>                    <span class="keywordflow">else</span></div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>                    {</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>                        Point3D p4 = points[i + 2 * steps];</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>                        Point3D p3 = points[(i / (2 * steps)) * 2 * steps + 1];</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>                        Point3D p2 = points[(i / (2 * steps) - 1) * 2 * steps + 1];</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>                        Point3D p1 = points[i];</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span> </div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>                        tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(p1, p2, p3, p4, (center - p1).Normalize(), (center - p2).Normalize(), (center - p3).Normalize(), (center - p4).Normalize(), fill, tag, zIndex));</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>                    }</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>                }</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>            }</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span> </div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>        }</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span><span class="comment"></span> </div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span><span class="comment">        /// Creates a tetrahedron inscribed in a sphere.</span></div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span><span class="comment">        /// &lt;param name=&quot;center&quot;&gt;The centre of the tetrahedron.&lt;/param&gt;</span></div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span><span class="comment">        /// &lt;param name=&quot;radius&quot;&gt;The radius of the sphere in which the tetrahedron is inscribed.&lt;/param&gt;</span></div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the sphere.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a496a93f5fafd9eab5419dd77ee7bbd1c">  238</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a496a93f5fafd9eab5419dd77ee7bbd1c">CreateTetrahedron</a>(Point3D center, <span class="keywordtype">double</span> radius, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>        {</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>            Point3D tip = <span class="keyword">new</span> Point3D(center.X, center.Y - radius, center.Z);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>            Point3D base1 = <span class="keyword">new</span> Point3D(Math.Sqrt(8.0 / 9) * radius + center.X, center.Y + radius / 3, center.Z);</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>            Point3D base2 = <span class="keyword">new</span> Point3D(-Math.Sqrt(2.0 / 9) * radius + center.X, center.Y + radius / 3, center.Z + Math.Sqrt(2.0 / 3) * radius);</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>            Point3D base3 = <span class="keyword">new</span> Point3D(-Math.Sqrt(2.0 / 9) * radius + center.X, center.Y + radius / 3, center.Z - Math.Sqrt(2.0 / 3) * radius);</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span> </div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>            Triangle3DElement faceTriangle1 = <span class="keyword">new</span> Triangle3DElement(tip, base2, base1) { Tag = tag, ZIndex = zIndex };</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>            faceTriangle1.Fill.AddRange(fill);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span> </div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>            Triangle3DElement faceTriangle2 = <span class="keyword">new</span> Triangle3DElement(tip, base3, base2) { Tag = tag, ZIndex = zIndex };</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>            faceTriangle2.Fill.AddRange(fill);</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span> </div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>            Triangle3DElement faceTriangle3 = <span class="keyword">new</span> Triangle3DElement(tip, base1, base3) { Tag = tag, ZIndex = zIndex };</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>            faceTriangle3.Fill.AddRange(fill);</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span> </div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>            Triangle3DElement baseTriangle = <span class="keyword">new</span> Triangle3DElement(base1, base2, base3) { Tag = tag, ZIndex = zIndex };</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>            baseTriangle.Fill.AddRange(fill);</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span> </div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>            <span class="keywordflow">return</span> <span class="keyword">new</span> List&lt;Element3D&gt;() { faceTriangle1, faceTriangle2, faceTriangle3, baseTriangle };</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>        }</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span><span class="comment"></span> </div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span><span class="comment">        /// Creates a flat polygon.</span></div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span><span class="comment">        /// &lt;param name=&quot;polygon2D&quot;&gt;A 2D &lt;see cref=&quot;GraphicsPath&quot;/&gt; representing the polygon.&lt;/param&gt;</span></div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span><span class="comment">        /// &lt;param name=&quot;triangulationResolution&quot;&gt;The resolution that will be used to linearise curve segments in the &lt;see cref=&quot;GraphicsPath&quot;/&gt;.&lt;/param&gt;</span></div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span><span class="comment">        /// &lt;param name=&quot;origin&quot;&gt;A &lt;see cref=&quot;Point3D&quot;/&gt; that will correspond to the origin of the 2D reference system.&lt;/param&gt;</span></div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span><span class="comment">        /// &lt;param name=&quot;xAxis&quot;&gt;A &lt;see cref=&quot;NormalizedVector3D&quot;/&gt; that will correspond to the x axis of the 2D reference system. This will be orthonormalised to the &lt;paramref name=&quot;yAxis&quot;/&gt;.&lt;/param&gt;</span></div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span><span class="comment">        /// &lt;param name=&quot;yAxis&quot;&gt;A &lt;see cref=&quot;NormalizedVector3D&quot;/&gt; that will correspond to the y axis of the 2D reference system.&lt;/param&gt;</span></div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span><span class="comment">        /// &lt;param name=&quot;reverseTriangles&quot;&gt;Indicates whether the order of the points (and thus the normals) of all the triangles returned by this method should be reversed.&lt;/param&gt;</span></div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the polygon.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad1ef41a38e9e7edf6800c1a37b1b8c27">  273</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad1ef41a38e9e7edf6800c1a37b1b8c27">CreatePolygon</a>(<a class="code hl_class" href="class_vect_sharp_1_1_graphics_path.html">GraphicsPath</a> polygon2D, <span class="keywordtype">double</span> triangulationResolution, Point3D origin, NormalizedVector3D xAxis, NormalizedVector3D yAxis, <span class="keywordtype">bool</span> reverseTriangles, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>        {</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>            xAxis = (xAxis - yAxis * (xAxis * yAxis)).Normalize();</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span> </div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>            List&lt;GraphicsPath&gt; triangles = polygon2D.<a class="code hl_function" href="class_vect_sharp_1_1_graphics_path.html#a7c7b34d888318669f458c72027b06559">Triangulate</a>(triangulationResolution, <span class="keyword">true</span>).ToList();</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span> </div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;(triangles.Count);</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span> </div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; triangles.Count; i++)</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>            {</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>                <a class="code hl_struct" href="struct_vect_sharp_1_1_point.html">Point</a> p1 = triangles[i].Segments[0].<a class="code hl_function" href="struct_vect_sharp_1_1_point.html#ae7f3aca35b6003e9ecb9fca94044bc9b">Point</a>;</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>                <a class="code hl_struct" href="struct_vect_sharp_1_1_point.html">Point</a> p2 = triangles[i].Segments[1].<a class="code hl_function" href="struct_vect_sharp_1_1_point.html#ae7f3aca35b6003e9ecb9fca94044bc9b">Point</a>;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>                <a class="code hl_struct" href="struct_vect_sharp_1_1_point.html">Point</a> p3 = triangles[i].Segments[2].<a class="code hl_function" href="struct_vect_sharp_1_1_point.html#ae7f3aca35b6003e9ecb9fca94044bc9b">Point</a>;</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>                Point3D p13D = origin + xAxis * p1.X + yAxis * p1.<a class="code hl_variable" href="struct_vect_sharp_1_1_point.html#ae56e39cc16440deee22e54e89024f044">Y</a>;</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>                Point3D p23D = origin + xAxis * p2.X + yAxis * p2.<a class="code hl_variable" href="struct_vect_sharp_1_1_point.html#ae56e39cc16440deee22e54e89024f044">Y</a>;</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>                Point3D p33D = origin + xAxis * p3.X + yAxis * p3.<a class="code hl_variable" href="struct_vect_sharp_1_1_point.html#ae56e39cc16440deee22e54e89024f044">Y</a>;</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span> </div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>                Triangle3DElement t = !reverseTriangles ? <span class="keyword">new</span> Triangle3DElement(p13D, p23D, p33D) : <span class="keyword">new</span> Triangle3DElement(p13D, p33D, p23D);</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>                t.Fill.AddRange(fill);</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>                t.Tag = tag;</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>                t.ZIndex = zIndex;</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span>                tbr.Add(t);</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>            }</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span> </div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>        }</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span><span class="comment"></span> </div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span><span class="comment">        /// Creates a prism with the specified base.</span></div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span><span class="comment">        /// &lt;param name=&quot;polygonBase2D&quot;&gt;A 2D &lt;see cref=&quot;GraphicsPath&quot;/&gt; representing the base of the prism.&lt;/param&gt;</span></div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span><span class="comment">        /// &lt;param name=&quot;triangulationResolution&quot;&gt;The resolution that will be used to linearise curve segments in the &lt;see cref=&quot;GraphicsPath&quot;/&gt;.&lt;/param&gt;</span></div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span><span class="comment">        /// &lt;param name=&quot;bottomOrigin&quot;&gt;A &lt;see cref=&quot;Point3D&quot;/&gt; that will correspond to the origin of the 2D reference system of the bottom base.&lt;/param&gt;</span></div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span><span class="comment">        /// &lt;param name=&quot;topOrigin&quot;&gt;A &lt;see cref=&quot;Point3D&quot;/&gt; that will correspond to the origin of the 2D reference system of the top base.&lt;/param&gt;</span></div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span><span class="comment">        /// &lt;param name=&quot;baseXAxis&quot;&gt;A &lt;see cref=&quot;NormalizedVector3D&quot;/&gt; that will correspond to the x axis of the 2D reference system of the bases. This will be orthonormalised to the &lt;paramref name=&quot;baseYAxis&quot;/&gt;.&lt;/param&gt;</span></div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span><span class="comment">        /// &lt;param name=&quot;baseYAxis&quot;&gt;A &lt;see cref=&quot;NormalizedVector3D&quot;/&gt; that will correspond to the y axis of the 2D reference system of the bases.&lt;/param&gt;</span></div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span><span class="comment">        /// &lt;param name=&quot;fill&quot;&gt;A collection of materials that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Triangle3DElement&quot;/&gt;s that constitute the prism.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a2811002342f03cc3e514b62203ff1bce">  314</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a2811002342f03cc3e514b62203ff1bce">CreatePrism</a>(<a class="code hl_class" href="class_vect_sharp_1_1_graphics_path.html">GraphicsPath</a> polygonBase2D, <span class="keywordtype">double</span> triangulationResolution, Point3D bottomOrigin, Point3D topOrigin, NormalizedVector3D baseXAxis, NormalizedVector3D baseYAxis, IEnumerable&lt;IMaterial&gt; fill, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span>        {</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span>            baseXAxis = (baseXAxis - baseYAxis * (baseXAxis * baseYAxis)).Normalize();</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span> </div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;();</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span> </div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span>            <span class="keywordtype">bool</span> orientation = (baseXAxis ^ baseYAxis) * (bottomOrigin - topOrigin) &gt; 0;</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span> </div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span>            <span class="keywordtype">double</span>[,] matrix1 = Matrix3D.RotationToAlignAWithB(<span class="keyword">new</span> NormalizedVector3D(0, 1, 0), baseYAxis);</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>            <span class="keywordtype">double</span>[,] matrix2 = Matrix3D.RotationToAlignAWithB(((Vector3D)(matrix1 * <span class="keyword">new</span> Point3D(1, 0, 0))).Normalize(), baseXAxis);</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span> </div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span>            List&lt;List&lt;NormalizedVector3D&gt;&gt; normals = (from el2 in polygonBase2D.<a class="code hl_function" href="class_vect_sharp_1_1_graphics_path.html#a1ffd5cd6b7bf50b562148159a45a6ec6">GetLinearisationPointsNormals</a>(triangulationResolution) select (from el in el2 select (el.X * baseXAxis + el.Y * baseYAxis).Normalize()).ToList()).ToList();</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span> </div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span>            polygonBase2D = polygonBase2D.<a class="code hl_function" href="class_vect_sharp_1_1_graphics_path.html#a1c356121020c459a88a737e753122661">Linearise</a>(triangulationResolution);</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span> </div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad1ef41a38e9e7edf6800c1a37b1b8c27">CreatePolygon</a>(polygonBase2D, triangulationResolution, bottomOrigin, baseXAxis, baseYAxis, orientation, fill, tag, zIndex));</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span>            tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad1ef41a38e9e7edf6800c1a37b1b8c27">CreatePolygon</a>(polygonBase2D, triangulationResolution, topOrigin, baseXAxis, baseYAxis, !orientation, fill, tag, zIndex));</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span> </div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span>            List&lt;List&lt;Point3D&gt;&gt; bottomPoints = (from el2 in polygonBase2D.<a class="code hl_function" href="class_vect_sharp_1_1_graphics_path.html#acab81d6f423c46f488a35179ffb385cf">GetPoints</a>() select (from el in el2 select (Point3D)(el.X * baseXAxis + el.Y * baseYAxis + (Vector3D)bottomOrigin)).ToList()).ToList();</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span>            List&lt;List&lt;Point3D&gt;&gt; topPoints = (from el2 in polygonBase2D.<a class="code hl_function" href="class_vect_sharp_1_1_graphics_path.html#acab81d6f423c46f488a35179ffb385cf">GetPoints</a>() select (from el in el2 select (Point3D)(el.X * baseXAxis + el.Y * baseYAxis + (Vector3D)topOrigin)).ToList()).ToList();</div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno">  334</span> </div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno">  335</span>            <span class="keywordflow">if</span> (orientation)</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno">  336</span>            {</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno">  337</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; bottomPoints.Count; i++)</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno">  338</span>                {</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno">  339</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; bottomPoints[i].Count - 1; j++)</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno">  340</span>                    {</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno">  341</span>                        tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(bottomPoints[i][j], bottomPoints[i][j + 1], topPoints[i][j + 1], topPoints[i][j], normals[i][j], normals[i][j + 1], normals[i][j + 1], normals[i][j], fill, tag, zIndex));</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno">  342</span>                    }</div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno">  343</span>                }</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span>            }</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>            {</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; bottomPoints.Count; i++)</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span>                {</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; bottomPoints[i].Count - 1; j++)</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span>                    {</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span>                        tbr.AddRange(<a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">CreateRectangle</a>(bottomPoints[i][j], topPoints[i][j], topPoints[i][j + 1], bottomPoints[i][j + 1], normals[i][j], normals[i][j], normals[i][j + 1], normals[i][j + 1], fill, tag, zIndex));</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>                    }</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span>                }</div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>            }</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span> </div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span>        }</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span><span class="comment"></span> </div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span><span class="comment">        /// Creates a wireframe from a collection of &lt;see cref=&quot;Element3D&quot;/&gt;s.</span></div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span><span class="comment">        /// &lt;param name=&quot;object3D&quot;&gt;The collection of &lt;see cref=&quot;Element3D&quot;/&gt;s. &lt;see cref=&quot;Line3DElement&quot;/&gt;s and &lt;see cref=&quot;Point3DElement&quot;/&gt;s are ignored.&lt;/param&gt;</span></div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span><span class="comment">        /// &lt;param name=&quot;colour&quot;&gt;The colour of the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno">  364</span><span class="comment">        /// &lt;param name=&quot;thickness&quot;&gt;The thickness of the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno">  365</span><span class="comment">        /// &lt;param name=&quot;lineCap&quot;&gt;The line cap of the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno">  366</span><span class="comment">        /// &lt;param name=&quot;lineDash&quot;&gt;The line dash of the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno">  367</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno">  368</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Line3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno">  369</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Line3DElement&quot;/&gt;s that constitute the wireframe.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#adc4f6ad96a4e54ba8bb6aed6f042271c">  370</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#adc4f6ad96a4e54ba8bb6aed6f042271c">CreateWireframe</a>(IEnumerable&lt;Element3D&gt; object3D, <a class="code hl_struct" href="struct_vect_sharp_1_1_colour.html">Colour</a> colour, <span class="keywordtype">double</span> thickness = 1, <a class="code hl_enumeration" href="namespace_vect_sharp.html#a6bde58d6aab37ea51e32240503678209">LineCaps</a> lineCap = <a class="code hl_enumeration" href="namespace_vect_sharp.html#a6bde58d6aab37ea51e32240503678209">LineCaps</a>.Butt, <a class="code hl_struct" href="struct_vect_sharp_1_1_line_dash.html">LineDash</a>? lineDash = <span class="keyword">null</span>, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno">  371</span>        {</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno">  372</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;();</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno">  373</span> </div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno">  374</span>            List&lt;Point3D[]&gt; addedLines = <span class="keyword">new</span> List&lt;Point3D[]&gt;();</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno">  375</span> </div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno">  376</span>            <span class="keywordtype">void</span> addLine(Point3D p1, Point3D p2)</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno">  377</span>            {</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno">  378</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; addedLines.Count; i++)</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno">  379</span>                {</div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno">  380</span>                    <span class="keywordflow">if</span> ((addedLines[i][0].Equals(p1, 1e-4) &amp;&amp; addedLines[i][1].Equals(p2, 1e-4)) || (addedLines[i][0].Equals(p2, 1e-4) &amp;&amp; addedLines[i][1].Equals(p1, 1e-4)))</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno">  381</span>                    {</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno">  382</span>                        <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno">  383</span>                    }</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno">  384</span>                }</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno">  385</span> </div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno">  386</span>                tbr.Add(<span class="keyword">new</span> Line3DElement(p1, p2) { <a class="code hl_struct" href="struct_vect_sharp_1_1_colour.html">Colour</a> = colour, Thickness = thickness, LineCap = lineCap, <a class="code hl_struct" href="struct_vect_sharp_1_1_line_dash.html">LineDash</a> = lineDash ?? <a class="code hl_struct" href="struct_vect_sharp_1_1_line_dash.html">LineDash</a>.<a class="code hl_variable" href="struct_vect_sharp_1_1_line_dash.html#a1f33a2837afe48c8b23edabd74097b38">SolidLine</a>, Tag = tag, ZIndex = zIndex });</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno">  387</span>                addedLines.Add(<span class="keyword">new</span> Point3D[] { p1, p2 });</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno">  388</span>            }</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno">  389</span> </div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno">  390</span>            <span class="keywordflow">foreach</span> (Element3D element <span class="keywordflow">in</span> object3D)</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno">  391</span>            {</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno">  392</span>                <span class="keywordflow">if</span> (element is Triangle3DElement triangle)</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno">  393</span>                {</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno">  394</span>                    addLine(triangle.Point1, triangle.Point2);</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno">  395</span>                    addLine(triangle.Point2, triangle.Point3);</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno">  396</span>                    addLine(triangle.Point3, triangle.Point1);</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno">  397</span>                }</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno">  398</span>            }</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno">  399</span> </div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno">  400</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno">  401</span>        }</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno">  402</span><span class="comment"></span> </div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno">  403</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno">  404</span><span class="comment">        /// Obtains a list of &lt;see cref=&quot;Point3DElement&quot;/&gt; corresponding to the vertices of a list of &lt;see cref=&quot;Element3D&quot;/&gt;s.</span></div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno">  405</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno">  406</span><span class="comment">        /// &lt;param name=&quot;object3D&quot;&gt;The collection of &lt;see cref=&quot;Element3D&quot;/&gt;s. &lt;see cref=&quot;Point3DElement&quot;/&gt;s are ignored.&lt;/param&gt;</span></div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno">  407</span><span class="comment">        /// &lt;param name=&quot;colour&quot;&gt;The colour of the &lt;see cref=&quot;Point3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno">  408</span><span class="comment">        /// &lt;param name=&quot;diameter&quot;&gt;The diameter of the &lt;see cref=&quot;Point3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno">  409</span><span class="comment">        /// &lt;param name=&quot;tag&quot;&gt;A tag that will be applied to the &lt;see cref=&quot;Point3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno">  410</span><span class="comment">        /// &lt;param name=&quot;zIndex&quot;&gt;A z-index that will be applied to the &lt;see cref=&quot;Point3DElement&quot;/&gt;s returned by this method.&lt;/param&gt;</span></div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno">  411</span><span class="comment">        /// &lt;returns&gt;A list of &lt;see cref=&quot;Point3DElement&quot;/&gt;s corresponding to the vertices of the &lt;see cref=&quot;Element3D&quot;/&gt;s.&lt;/returns&gt;</span></div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad3364c52507bb8715a45a0a1e585d03e">  412</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Element3D&gt; <a class="code hl_function" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad3364c52507bb8715a45a0a1e585d03e">CreatePoints</a>(IEnumerable&lt;Element3D&gt; object3D, <a class="code hl_struct" href="struct_vect_sharp_1_1_colour.html">Colour</a> colour, <span class="keywordtype">double</span> diameter = 1, <span class="keywordtype">string</span> tag = <span class="keyword">null</span>, <span class="keywordtype">int</span> zIndex = 0)</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno">  413</span>        {</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno">  414</span>            List&lt;Element3D&gt; tbr = <span class="keyword">new</span> List&lt;Element3D&gt;();</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno">  415</span> </div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno">  416</span>            List&lt;Point3D&gt; addedPoints = <span class="keyword">new</span> List&lt;Point3D&gt;();</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno">  417</span> </div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno">  418</span>            <span class="keywordtype">void</span> addPoint(Point3D p)</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno">  419</span>            {</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno">  420</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; addedPoints.Count; i++)</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno">  421</span>                {</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno">  422</span>                    <span class="keywordflow">if</span> (addedPoints[i].Equals(p, 1e-4))</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno">  423</span>                    {</div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno">  424</span>                        <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno">  425</span>                    }</div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno">  426</span>                }</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno">  427</span> </div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno">  428</span>                tbr.Add(<span class="keyword">new</span> Point3DElement(p) { <a class="code hl_struct" href="struct_vect_sharp_1_1_colour.html">Colour</a> = colour, Diameter = diameter, Tag = tag, ZIndex = zIndex });</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno">  429</span>                addedPoints.Add(p);</div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno">  430</span>            }</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno">  431</span> </div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno">  432</span>            <span class="keywordflow">foreach</span> (Element3D element <span class="keywordflow">in</span> object3D)</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno">  433</span>            {</div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno">  434</span>                <span class="keywordflow">if</span> (!(element is Point3DElement))</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno">  435</span>                {</div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno">  436</span>                    <span class="keywordflow">foreach</span> (Point3D p <span class="keywordflow">in</span> element)</div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno">  437</span>                    {</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno">  438</span>                        addPoint(p);</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno">  439</span>                    }</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno">  440</span>                }</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno">  441</span>            }</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno">  442</span> </div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno">  443</span>            <span class="keywordflow">return</span> tbr;</div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno">  444</span>        }</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno">  445</span>    }</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno">  446</span>}</div>
<div class="ttc" id="aclass_vect_sharp_1_1_graphics_path_html"><div class="ttname"><a href="class_vect_sharp_1_1_graphics_path.html">VectSharp.GraphicsPath</a></div><div class="ttdoc">Represents a graphics path that can be filled or stroked.</div><div class="ttdef"><b>Definition:</b> <a href="_graphics_path_8cs_source.html#l00028">GraphicsPath.cs:29</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_graphics_path_html_a1c356121020c459a88a737e753122661"><div class="ttname"><a href="class_vect_sharp_1_1_graphics_path.html#a1c356121020c459a88a737e753122661">VectSharp.GraphicsPath.Linearise</a></div><div class="ttdeci">GraphicsPath Linearise(double resolution)</div><div class="ttdoc">Linearises a GraphicsPath, replacing curve segments with series of line segments that approximate the...</div><div class="ttdef"><b>Definition:</b> <a href="_graphics_path_8cs_source.html#l01911">GraphicsPath.cs:1911</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_graphics_path_html_a1ffd5cd6b7bf50b562148159a45a6ec6"><div class="ttname"><a href="class_vect_sharp_1_1_graphics_path.html#a1ffd5cd6b7bf50b562148159a45a6ec6">VectSharp.GraphicsPath.GetLinearisationPointsNormals</a></div><div class="ttdeci">IEnumerable&lt; List&lt; Point &gt; &gt; GetLinearisationPointsNormals(double resolution)</div><div class="ttdoc">Gets a collection of the tangents at the end point of the segments in which the GraphicsPath would be...</div><div class="ttdef"><b>Definition:</b> <a href="_graphics_path_8cs_source.html#l02136">GraphicsPath.cs:2136</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_graphics_path_html_a7c7b34d888318669f458c72027b06559"><div class="ttname"><a href="class_vect_sharp_1_1_graphics_path.html#a7c7b34d888318669f458c72027b06559">VectSharp.GraphicsPath.Triangulate</a></div><div class="ttdeci">IEnumerable&lt; GraphicsPath &gt; Triangulate(double resolution, bool clockwise)</div><div class="ttdoc">Divides a GraphicsPath into triangles.</div><div class="ttdef"><b>Definition:</b> <a href="_graphics_path_8cs_source.html#l02230">GraphicsPath.cs:2230</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_graphics_path_html_acab81d6f423c46f488a35179ffb385cf"><div class="ttname"><a href="class_vect_sharp_1_1_graphics_path.html#acab81d6f423c46f488a35179ffb385cf">VectSharp.GraphicsPath.GetPoints</a></div><div class="ttdeci">IEnumerable&lt; List&lt; Point &gt; &gt; GetPoints()</div><div class="ttdoc">Gets a collection of the end points of all the segments in the GraphicsPath, divided by figure.</div><div class="ttdef"><b>Definition:</b> <a href="_graphics_path_8cs_source.html#l02050">GraphicsPath.cs:2050</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html">VectSharp.ThreeD.ObjectFactory</a></div><div class="ttdoc">A static class containing methods to create complex 3D objects.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00028">ObjectFactory.cs:29</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_a2811002342f03cc3e514b62203ff1bce"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a2811002342f03cc3e514b62203ff1bce">VectSharp.ThreeD.ObjectFactory.CreatePrism</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreatePrism(GraphicsPath polygonBase2D, double triangulationResolution, Point3D bottomOrigin, Point3D topOrigin, NormalizedVector3D baseXAxis, NormalizedVector3D baseYAxis, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a prism with the specified base.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00314">ObjectFactory.cs:314</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_a376d4cb5fb92e0e375386cf2bc787f19"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a376d4cb5fb92e0e375386cf2bc787f19">VectSharp.ThreeD.ObjectFactory.CreateCube</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateCube(Point3D center, double size, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a cube.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00039">ObjectFactory.cs:39</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_a496a93f5fafd9eab5419dd77ee7bbd1c"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#a496a93f5fafd9eab5419dd77ee7bbd1c">VectSharp.ThreeD.ObjectFactory.CreateTetrahedron</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateTetrahedron(Point3D center, double radius, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a tetrahedron inscribed in a sphere.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00238">ObjectFactory.cs:238</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_ab69e8d70297c6786e22252fb194e1778"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ab69e8d70297c6786e22252fb194e1778">VectSharp.ThreeD.ObjectFactory.CreateRectangle</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateRectangle(Point3D point1, Point3D point2, Point3D point3, Point3D point4, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a quadrilater. All the vertices need not be coplanar.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00093">ObjectFactory.cs:93</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_ac21df988af459b50f5403ed3e73b949c"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ac21df988af459b50f5403ed3e73b949c">VectSharp.ThreeD.ObjectFactory.CreateRectangle</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateRectangle(Point3D point1, Point3D point2, Point3D point3, Point3D point4, NormalizedVector3D point1Normal, NormalizedVector3D point2Normal, NormalizedVector3D point3Normal, NormalizedVector3D point4Normal, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a quadrilater, specifying the vertex normals at the four vertices. All the vertices need not ...</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00123">ObjectFactory.cs:123</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_ad1ef41a38e9e7edf6800c1a37b1b8c27"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad1ef41a38e9e7edf6800c1a37b1b8c27">VectSharp.ThreeD.ObjectFactory.CreatePolygon</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreatePolygon(GraphicsPath polygon2D, double triangulationResolution, Point3D origin, NormalizedVector3D xAxis, NormalizedVector3D yAxis, bool reverseTriangles, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a flat polygon.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00273">ObjectFactory.cs:273</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_ad3364c52507bb8715a45a0a1e585d03e"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ad3364c52507bb8715a45a0a1e585d03e">VectSharp.ThreeD.ObjectFactory.CreatePoints</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreatePoints(IEnumerable&lt; Element3D &gt; object3D, Colour colour, double diameter=1, string tag=null, int zIndex=0)</div><div class="ttdoc">Obtains a list of Point3DElement corresponding to the vertices of a list of Element3Ds.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00412">ObjectFactory.cs:412</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_adc4f6ad96a4e54ba8bb6aed6f042271c"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#adc4f6ad96a4e54ba8bb6aed6f042271c">VectSharp.ThreeD.ObjectFactory.CreateWireframe</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateWireframe(IEnumerable&lt; Element3D &gt; object3D, Colour colour, double thickness=1, LineCaps lineCap=LineCaps.Butt, LineDash? lineDash=null, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a wireframe from a collection of Element3Ds.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00370">ObjectFactory.cs:370</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_ae2ab7f17ad2afce43ac8c7e0a89b7a06"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#ae2ab7f17ad2afce43ac8c7e0a89b7a06">VectSharp.ThreeD.ObjectFactory.CreateCuboid</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateCuboid(Point3D center, double sizeX, double sizeY, double sizeZ, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a cuboid.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00055">ObjectFactory.cs:55</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_three_d_1_1_object_factory_html_af199b810db89fa0f49e5aab5eb28eaa5"><div class="ttname"><a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#af199b810db89fa0f49e5aab5eb28eaa5">VectSharp.ThreeD.ObjectFactory.CreateSphere</a></div><div class="ttdeci">static List&lt; Element3D &gt; CreateSphere(Point3D center, double radius, int steps, IEnumerable&lt; IMaterial &gt; fill, string tag=null, int zIndex=0)</div><div class="ttdoc">Creates a sphere.</div><div class="ttdef"><b>Definition:</b> <a href="_object_factory_8cs_source.html#l00148">ObjectFactory.cs:148</a></div></div>
<div class="ttc" id="anamespace_vect_sharp_1_1_three_d_html"><div class="ttname"><a href="namespace_vect_sharp_1_1_three_d.html">VectSharp.ThreeD</a></div><div class="ttdef"><b>Definition:</b> <a href="_lights_8cs_source.html#l00022">Lights.cs:23</a></div></div>
<div class="ttc" id="anamespace_vect_sharp_html_a6bde58d6aab37ea51e32240503678209"><div class="ttname"><a href="namespace_vect_sharp.html#a6bde58d6aab37ea51e32240503678209">VectSharp.LineCaps</a></div><div class="ttdeci">LineCaps</div><div class="ttdoc">Represents line caps.</div><div class="ttdef"><b>Definition:</b> <a href="_enums_8cs_source.html#l00189">Enums.cs:190</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_colour_html"><div class="ttname"><a href="struct_vect_sharp_1_1_colour.html">VectSharp.Colour</a></div><div class="ttdoc">Represents an RGB colour.</div><div class="ttdef"><b>Definition:</b> <a href="_colour_8cs_source.html#l00028">Colour.cs:29</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_line_dash_html"><div class="ttname"><a href="struct_vect_sharp_1_1_line_dash.html">VectSharp.LineDash</a></div><div class="ttdoc">Represents instructions on how to paint a dashed line.</div><div class="ttdef"><b>Definition:</b> <a href="_enums_8cs_source.html#l00232">Enums.cs:233</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_line_dash_html_a1f33a2837afe48c8b23edabd74097b38"><div class="ttname"><a href="struct_vect_sharp_1_1_line_dash.html#a1f33a2837afe48c8b23edabd74097b38">VectSharp.LineDash.SolidLine</a></div><div class="ttdeci">static LineDash SolidLine</div><div class="ttdoc">A solid (not dashed) line</div><div class="ttdef"><b>Definition:</b> <a href="_enums_8cs_source.html#l00237">Enums.cs:237</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_point_html"><div class="ttname"><a href="struct_vect_sharp_1_1_point.html">VectSharp.Point</a></div><div class="ttdoc">Represents a point relative to an origin in the top-left corner.</div><div class="ttdef"><b>Definition:</b> <a href="_point_8cs_source.html#l00031">Point.cs:32</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_point_html_ae56e39cc16440deee22e54e89024f044"><div class="ttname"><a href="struct_vect_sharp_1_1_point.html#ae56e39cc16440deee22e54e89024f044">VectSharp.Point.Y</a></div><div class="ttdeci">double Y</div><div class="ttdoc">Vertical (y) coordinate, measured to the bottom of the origin.</div><div class="ttdef"><b>Definition:</b> <a href="_point_8cs_source.html#l00041">Point.cs:41</a></div></div>
<div class="ttc" id="astruct_vect_sharp_1_1_point_html_ae7f3aca35b6003e9ecb9fca94044bc9b"><div class="ttname"><a href="struct_vect_sharp_1_1_point.html#ae7f3aca35b6003e9ecb9fca94044bc9b">VectSharp.Point.Point</a></div><div class="ttdeci">Point(double x, double y)</div><div class="ttdoc">Create a new Point.</div><div class="ttdef"><b>Definition:</b> <a href="_point_8cs_source.html#l00071">Point.cs:71</a></div></div>
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